Changing the monster NX ratio for job advances seems like a decent idea. In the long run the higher job advance you are the easier it is to kill mobs, so scaling it down for each advancement would help the economy. A certain 4th job bishop has a lot of NX from grinding, which may or may not help the economy in the future based on the amount of gachapon he could buy, chairs, or items.
- Edit by OasisAdmin - POLL Added. Rate will depend on player's opinion.
Last Edit: Nov 10, 2015 19:58:23 GMT by OasisAdmin
Yes seems someone's actually voicing this out. I was thinking that everyone was fine with the NX rate.
I have already made changes to my Testpia server where players below 100 would gain the normal amount of NX. Anywhere above would have the same chance of obtaining NX BUT lower in amount.
Sounds good ? I'd like to have opinions of other members of the community too.
Yes seems someone's actually voicing this out. I was thinking that everyone was fine with the NX rate.
I have already made changes to my Testpia server where players below 100 would gain the normal amount of NX. Anywhere above would have the same chance of obtaining NX BUT lower in amount.
Sounds good ? I'd like to have opinions of other members of the community too.
same chance of getting nx, but lower amount sounds decent. but how low? it should be of significance so that high levels won't be dominating the economy
Probably a trial and error thing, 2x doesn't seem like a lot on paper, but in action probably better. Again, I get a lot of NX by grinding, and if I got half as much as I did as of now, I would still have a LOT.
What make nx easy to gain is not the levels but the class. Any non - mage except DK kill things very slowly. if u cut nx after level 100, it doesnt solve the problem. It only make things worst for other jobs
I've discussed with my staff team and here's what we've came up with :
level 1 - 119 , all jobs gain same amount of NX and same amount of chances. * Note : We're reducing it by alittle to test out the results , there might be changes made again in future if this adjustment isn't good.
level 120 onwards , all jobs gain the same amount EXCEPT DragonKnight and Bishop. * DK and Bishop will now obtain 1 1/2 lower than usual. Default NX_RATE in java = 5 for other job , DK and BISHOP is 3.
Why do only DKs get this nerf and not all warriors? Or Arans? The mobbing skills are fairly equal in all warriors past 120... The only advantage that a DK has over the other warriors in terms of mobbing is only in the 3rd job due to Dragon Fury. And hitting DKs with the same amount as bishops is pretty ridiculous cause they will kill no where near the same amount of mobs as a bishop with genesis. Comparing roar to genesis is laughable honestly, we are comparing a skill that does 240% dmg at max rank while genesis does 430% at lvl 1... For a comparison, it will take me over 6 hits with roar to kill a jester at max rank, while it takes about 2 hits of genesis to kill a jester at lvl 1. Not to mention the fact that you will have to pot every two roars due to the hp consumption, a DK will simply never roar unless he has someone spamming heal. My 2 cents.