No as we've updated on our update log after yesterday's reboot , here's what it says : - DK and Bishop now gain 1 1/2 lower NX than everyone after leveling above 119 due to large range mob clear skills. - Player NX gain is now lowered , chance too.
Reason behind our readjustments for NX is because we feel that grinding shouldn't be the only current way to gain NX. We'd like to open up more opportunities for you guys to spend up your NX and also more ways to obtain it rather then pure grind. Some of the staff members said not everyone were grinding in our server (some would slack e.t.c) so we decided to cut it down and work on some more features.
Note ; More adjustments will be made to NX rate IF it's really uncomfortable grinding at such rate.
Yes , that's what my current plan is. Rework on all PQ and make those not working , work.
We're currently making Dojo appealing as a end-game type of feature for players to test their skills. After that a monster carnival for lower levels to levelup. Then amoria PQ.
As you suggested , Onyxs are atm only grindable thus we're going add them into PQ rewards and also Dojo. As of now only Ludibrium contains a slight chance of obtaining apples.
As for my decision of NX farming , we might remove the Bishop and DK cap making all to gain same amount of NX. We're just observing the NX gain by players, previously was absurdly high like some mobs were giving 500 NX / kill which is like 1 ticket of Gach in less than 60 seconds with genesis.
If we plan to adjust it back to normal future NX rewards will then again be set to a higher difficulty to obtain.
As for my decision of NX farming , we might remove the Bishop and DK cap making all to gain same amount of NX. We're just observing the NX gain by players, previously was absurdly high like some mobs were giving 500 NX / kill which is like 1 ticket of Gach in less than 60 seconds with genesis.
If classes are going to get target nerfed it needs to be done in a fair way. Nerfing NX farming is fine but it's poor balance to only nerf bishops and DKs when there are still mages, other warriors, and arans that all have the same problem that you guys nerfed the two classes to begin with, aka "large mob clearing skills". At the end of the day, it's probably simply better to just remove the cap entirely, because it seems like the only way for this to be fair is to separate every class into tiers and nerf it like that (Mages+Bishops being nerfed the most, followed by Warriors+Arans, and etc).