To get a level 43 Maple weapon, you trade a level 35 Maple weapon with an amount of Maple Leaves. To get a level 64 Maple weapon, you trade a level 43 Maple weapon with an amount of Maple Leaves. To get a level 77 Maple weapon, you trade a level 64 Maple weapon with an amount of Maple Leaves. Same goes with the Maple Hats and Maple Shields. And the amount of Maple Leaves must be less than the one required to make from scratch. For example, it requires 250 Maple Leaves and 1m meso to make a level 77 Maple weapon, so for upgrading with a level 64 Maple weapon, it can be done with 100 Maple Leaves and 500k meso.
I'd say this is a pretty interesting feature but sadly I'd have to say no to this. The current rate where players are giving suggestions to 'ease' the gameplay is too much.
For an example, look at 2x EXP coupons. We used to be only able to purchase 24 hours which made players remember to vote 100% cause they really need 2x, now players don't even give a single shit to voting cause, why stress over vote when 1 vote can get you what you want already but for shorter period of time. Get what I'm saying? What players have been suggesting are pretty much 'selfish' in some ways. Your method right now will make players go for it and never make items from scratch but what good will it bring to ease it that much if we (referring to the first batch of players in oasis) can actually spend the time to make it without any complaints made. If this goes on, after awhile you will be the one saying there's no aim in this game and reason is because we make suggestions without thinking bout the future. At the moment our gameplay is quite suitable for it's rate in my opinion, if we ease the game even more I'd say it's not those type of competitive game style we'd like to have in future.
No hate asdf, we still cool. I'm just voicing my opinion on how I feel about these suggestions being made lately. It's just unreasonable and giving newbies a easier head start without an actual need.
I'm not saying this just because I'm rich in-game or something. I just don't want to come to a point where players says the gameplay is boring when they themselves made it so. I'm in no advantage for suggesting a 'No' here too.
Voted yes, there is no "competitive game style" right now with this pay to win nonsense going on, no harm in making it easier.
You guys don't get what 'Pay2Wins' means, we as player spends $ in-game to get a boost & server's called P2W.
How bout this, say you spend a thousand on a shit car & someone spends a million on a Ferrari. You can't be expecting a shit car to outpower the Ferarri without any modification done right? Same goes for MapleOasis, I made P.S games myself & VPS/Dedi doesn't come cheap, it's either we have a super rich owner to make it so non-p2w such that no one donates for shit or we have a owner who requires donation to run the server else we're going down. You guys complaint that we (players) can't get Onyx(s) making it so p2w cause donors gets it, OasisAdmin added it to dojo, easy ! P2W simply means donors having special privileges like if one day MapleOasis made Empress item only for Donors, then yea I'd agree, P2W ! But now, I don't see anything like this so I'm pretty pissed off with the phrase "pay to win nonsense". This bull has been going on since Tetris released. Yes Gold Box are easy to get with just $$ given but it's not like we can't be getting those during Events. I'd like to see what content in this game is P2W, do explain them to me.
Those who spent $$ supporting the server deserves what they given, without those donation event who's going to donate shit for server to run. You're playing on the game that someone spent hours of time creating, a game that is able to go post-beta with ease because of the donors. Why not thank them instead of saying they "pay to win nonsense".
Ain't not hero gonna popup one day when server doesn't have what it needs to run the game, it's gonna god d*mn shut it's doors to us. If you thought about that, I'd like seeing you saying bullshit like "pay to win nonsense"
Before I start, I'm sure you guys know this is gonna be a long essay as usual.. and this is just my two cents before this goes into a discussion of "F2P or P2W?". I still love all of you whether you have donated or not. ^_^
Firstly, this is a definition of P2W by urbandictionary.com.
pay-to-win Games that let you buy better gear or allow you to make better items than everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
tl;dr: If you are rich, you will dominate the entire game.
I understand that there are donation packages that allows you to obtain items that will boost your stats tremendously such as Onyx Apples and Narcs. I also agree that by doing so, you can obtain that at a faster rate. At this point, you would be thinking "yeah, that's what the definition said" but if you look again...
"allow you to make better items than everyone else at a faster rate AND THEN make the game largely unbalanced..."
This only applies if the gameplay becomes largely unbalanced, which is not happening at this point of time. For 25 DPs, you can obtain 10 Onyx Apples. We have implemented the Dojo system such that it includes Onyx Apples as a reward. Sure, it might take a long time but if you have the skill, you can still obtain it. So, back to the definition...
"makes the game largely unbalanced even for people who have skill in the game without paying."
For those who are familiar with the Dojo system and have good equips, you can complete it faster than the rest. The Gold Boxes provided in our training packages consists of cosmetic items whereas scrolls can be obtained through Silver Boxes.
We could make it P2W by rewarding donors with GM Scrolls, but we did not do that. Yes, we allowed donors to obtain Onyx Apples/Narcs at a faster rate but we did not limit these items to donors only.
An example of P2W, in my opinion, would be Runescape. If you do not purchase membership in Runescape, decide to go F2P all the way and you are a very competitive person, it will be a very tough time for you. This will just be a rough summary for those who do not know much about the current Runescape. DISCLAIMER: If you are not interested in this example, please do not look because it is going to be a long ride.
For those of you who do not know what Runescape is, it is a web browser game that allows you to level up your skills. You have about 26 skills and you can access all of them ONLY if you are a Member. If you love F2P so much, you will only gain access to 16 skills... and you will take longer to level them up. By the way, it ranges from level 1 to 99 with the exception of Dungeoneering.
Membership ranges from $12/month to $112/year. Being a member gives you access to over 178 quests, 10 more skills, 37 minigames etc. The craziest part is your world in runescape will be 3x larger. That means if you're F2P, you have LIMITED ACCESS to the world of Runescape. You also obtain 1 more Treasure Hunter Key which I will be touching on later, 10% discount to a certain store, over 5x larger bank space, full armour and weapons, full transport and navigation etc. There are so many benefits to being a member, Jesus Christ... A player even came to me and said I am hopeless if I don't become a member, lol. Anyway, moving on.
Runescape has a system called Bonds. Bonds are in game items which you can redeem for membership, Keys and RuneCoins. You can purchase them through the Grand Exchange using in-game currency or you can buy it with cash (approx SGD8/bond). The main purpose of bonds is to fund you with your training. Direct translation: it makes you OP as heck.
Previously, bonds were at a reasonable price of 5mil/bond but now it is 13.2mil. Long story short, if you are rich and you need quick cash, just buy bonds using cash and sell them for in-game currency because why the heck not? This is just one SMALL part of P2W. And before anyone screams "where is your evidence!?", here is the graph of the price of bonds. Obviously, it has been very popular.
So, you decide not to sell bonds? Very well, because we can always exchange them for Treasure Hunter Keys. I don't really want to say much because there are so many things you can obtain from these keys... The few main things would be lamps that give you instant XP and fallen starts that provide "bonus" experience. Did you think that was all? No, of course not. Runescape also has things such as silverhawk boosts which is VERY expensive in terms of in-game currency. This is a great way to increase your Agility skill without actually training it. Next up, we have a Spring Cleaner that will break down many metal items into ores and send them to your bank for you with an acceptable cost... which means you can camp there and mine as much as you want.
Speaking of banks, you can win 200mil worth of in-game currency as well as "medium" and "large" cash bags. Protean items are also available.. they are stackable items that are AFK-friendly which gives you a decent EXP/hour with the exception of Protean Hides. Lastly, before this turns into an essay, there are skill outfits. 5 piece sets gives you 1% extra EXP in whichever relevant skill and you can total them up to 6%. It is the hardest to obtain and that means $$$$$.
So if you have read this, and you think that MapleOasis is still very P2Wish... welp. I don't know. P2W is a very controversial issue and there is no right or wrong. Again, these are just my two-cents after analyzing the situation. There are other P2W games but Runescape is one of the more nostalgic games that I have played and it is sad to see how P2Wish this game has turned out to be...
Again, just my two cents. I still love this community whether you have donated or not. :~)
On topic though, I am neutral towards this suggestion but it is quite interesting. Sadly, there isn't a neutral option. Still, thank you for your suggestion. ^_^ Anyway, let's just keep this on track about the Maple weapons and stop the F2P/P2W thing for now~
Pay-to-win- "Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying." -Urban Dictionary
Sounds like it fits the definition pretty well to me buddy, "buy better gear or allow you to make better items then everyone else at a faster rate". You're analogy also doesn't really fit into the argument, it's basically saying that because you've spent "millions on a Ferrari" (donated to the server), you should have a advantage over us that only "spent a thousand on a shit car" (free players). That's pretty much admitting that it's pay to win, because you've spent more money (we'll say this is donations), you are the Ferrari (the advantage) compared to us who only "spent a thousand" (we'll say this is the time we free players spend trying to accomplish the same thing), so that should allow you to have an advantage over us? Now, how does that not fit into the description of pay to win?
I'm sure most people realize that it costs money to run a server, but let's be real here, you're not going to make money hosting a maple server unless you're one of the top dogs. It comes down to whether or not you want to make some of that money back through p2w methods or do you simply like doing this as a hobby and hope that it grows enough to the point where the server becomes self-sustainable, e.g. MapleLegends, and maybe potentially make a profit out of it.
I'm not going to bother addressing the rest of your paragraph as it's essentially saying the same thing.
I do agree that it is ultimately up to the staff team to decide the course of action. I'll make this my last post on the thread as we are beginning to get off topic and derail the thread.
Whatever the case, if server one day financial crisis you gonna settle it and throw in sums of cash for things players can obtain ? If no then think about the server //I'm outta this thread.